An entity that teleports the player when they stand on a specified material surface.
Keyvalues #
Remote Destination (target<target_destination>)
The entity specifying the point to which the player should be teleported.
Game Material to Watch (gamematerial<choices>)
When the player stands on this material, they will be teleported.
- 0: None
 - 67: Concrete
 - 77: Metal
 - 68: Dirt
 - 86: Vent
 - 71: Grate
 - 84: Tile
 - 83: Slosh
 - 87: Wood
 - 80: Computer
 - 89: Glass
 - 70: Flesh
 - 73: Clip
 - 79: Foliage
 - 78: Sand
 
Default is “None”; 0.
Outputs #
OnSurfaceChangedToTarget(void)
Fired when the player moves onto the specified game material.
OnSurfaceChangedFromTarget(void)
Fired when the player moves off the specified game material.
Inputs #
Enable(void)
Start watching the player’s surface.
Disable(void)
Stop watching the player’s surface.